backend = "glx"; vsync = true; opacity-rule = [ ]; corner-radius = 10.0; rounded-corners-exclude = [ # "widthb > 1365 && heightb > 736" # For smart gaps and a non-floating bar # "class_g = 'Dunst'" ]; # Add dual-kawase blur blur-background = true; blur-background-frame = true; blur-background-fixed = true; blur-kern = "3x3box"; blur-method = "dual_kawase"; blur-strength = 2; blur-background-exclude = [ "class_g = 'slop'", "class_g = 'XAVA'", "class_g = 'lattedock'", "class_g = 'latte-dock'" ]; shadow = true; shadow-radius = 12; shadow-opacity = 0.25; shadow-offset-x = -9; shadow-offset-y = -9; shadow-exclude = [ "class_g = 'XAVA'" ]; fading = true; fade-in-step = 0.056; fade-out-step = 0.06; fade-exclude = [ ]; # Do not fade on window open/close. no-fading-openclose = true