dotfiles/.config/hypr/shaders/example.frag

17 lines
239 B
GLSL
Raw Normal View History

2024-01-08 22:21:05 +01:00
//
// Example blue light filter shader.
//
precision mediump float;
varying vec2 v_texcoord;
uniform sampler2D tex;
void main() {
vec4 pixColor = texture2D(tex, v_texcoord);
pixColor[2] *= 0.8;
gl_FragColor = pixColor;
}